Articles by Keith Yost
May 3, 2013
I have something of a love-hate relationship with the 4X (eXplore/eXpand/eXploit/eXterminate) genre. The typical 4X game is an uneasy marriage of amazing strategic depth, the grandeur of empire, and tedious micromanagement. As a consequence I find myself in a cycle where I develop a desire to play a 4X game, binge for some period of time, and then quit the genre for months after getting burned out navigating menus.
April 19, 2013
First person shooters have always been one of my favorite genres of video game. I grew up at a time when computing technology was just starting to meet the challenge of inexpensively rendering a shooter. As a kid, I was weaned on a generation of post-Doom titles, like Quake II, Counter Strike, and Team Fortress Classic, and for a time, the mere improvement of hardware was enough to keep the genre exciting. Each iteration of the first person shooter produced higher and higher graphical quality, and I didn’t spend much time lamenting that the gameplay and plot of Crysis was not many steps beyond that of Goldeneye 007.
April 5, 2013
Typically when I write a video game review, my focus is on answering the question, “Should you buy this, and if so, for how much?” This framework works fairly well for video games, but not as well for books or movies or music or the Mona Lisa. Some things you don’t review so much as you critique. You can judge a work’s creative merit, but trying to translate that merit into dollars and cents is futile.
March 15, 2013
When I was 10 years old, my favorite game in the world was SimCity 2000. I was fanatical about it — I spent whole weekends planning out city blocks on sheets of graphing paper and testing them to see which was the most efficient. I spent so many hours on the simulation that it’s possible it sowed the seeds of my political leanings.
January 30, 2013
It’s rare to come across a proper stealth game these days — by which I mean it is so rare that it’s hard to know if what I consider good stealth games are even stealth games at all. Maybe it’s the stealth genre that I dislike, and I just happen to enjoy a couple games that call themselves stealth games.
November 16, 2012
One of my earliest memories as a gamer is from the age of 10, playing XCOM: Terror From The Deep (1996). I didn’t own the game — some neighbors did — but when I’d finished my chores (and sometimes when I hadn’t), I’d bike over to their house and hijack their computer for as long as was socially acceptable (and sometimes longer) to fight the alien invasion.
November 16, 2012
I can think of no easier path to a Republican resurgence than the debt solution plan put forward by that darling of the progressive left, Robert Reich. In an article for the Huffington Post, Mr. Reich outlined the following:
November 13, 2012
I’m usually skeptical of claims made by party faithfuls who, in the aftermath of losing an election, claim that no ideological adjustments are necessary to win the next election. When Kerry was defeated by Bush, I rolled my eyes as the surviving liberal rump of the Democratic Party blamed their loss on a lack of partisan purity. Similarly, I rolled my eyes when 2009 Republicans said the path forward was a return to conservative principles. To me, in both instances, the remedy for electoral losses was a simple application of median voter politics: moving toward the middle yields more victories than retreating to extremes. A bitter medicine for those who belong to those extremes, perhaps, but Hippocrates would recommend no other.
November 6, 2012
A wise man once said, “It’s difficult to make predictions, especially about the future.” But judging by the enormous volume of guesses made in the national print, merely making a prediction seems to take no effort at all. Bewilderingly, this election cycle has predictions that run the gamut from an imminent Romney victory, to a completely tied race, to a foregone conclusion for Obama, all made with straight faces by normally reasonable people.
<< First 1 | 2 | 3 | 4 | 5 | 6 | 7 | ... | 16 Last >>
October 19, 2012
If you played the original Borderlands and liked it enough to do a second playthrough, there is no point in reading this review past the next sentence. Borderlands 2 is worth its cost at $60; it has everything the original has, plus a real plot and an almost seamless co-op multiplayer experience.