Wastoid Triumphs Over Robot Pirates
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@ByName:By Hyun Soo Kim
@ByTitle:News Editor
@Body:After over nine rounds of double-elimination play, ÒWastoidÓ emerged victorious in the 1994 LEGO Robot Design contest (6.270) Tuesday night.
Benjamin A. Calderon Õ96, Yishai Lerner Õ96, and Mihir Shah Õ96 designed Wastoid, a robot which had a unique feature Ñ a catapult that threw foam blocks as far as five feet across the playing table. It raised the audience in 26-100 to their feet in excitement.
This yearÕs contest was named Robo-Raiders, as the pirates (robots) sought to collect treasure chests (foam blocks) and drink pirate punch (plastic bottles). The pirates could choose to cross the ocean (a six-inch wide, two-inch deep ditch in the table) to pillage the opponentÕs ship, or stay on their own ship (side of the table).
A complicated point-scoring system allowed for flexibility in strategies, as robots could play in either offensive or defensive roles. A team lost points for any blocks or bottles that were tipped from their upright positions or were knocked off of its side. A team could also earn points by picking up the bottles and blocks and either storing them in the robot or by transferring them to the home side of the table.
Robots also had the option of pushing a dinghy or a plank into the ocean to help get across.
The key to orienting within the playing environment was the robotÕs sensors Ñits sight and touch. Robots were required to emit infrared radiation calibrated with the other robotÕs IR sensors. Push-button sensors and switches provided input when the robot bumped into another object on the playing field.
@BodySub:Wastoid was unconventional
@Body:
Oberoi added, ÒThe thing that made them win was the robustness of their
software, which made the robot sense the other robots better. When their
robot went to the other side, it would predict where the other [teamÕs]
robot was going and go the opposite way.Ó
WastoidÕs strategy was to cross over to the opponentÕs side, pick up foam
blocks one at a time, and throw them back to its own side. Each successful
block throw netted Wastoid four points. The catapult was made of rubber
bands and LEGO components.
Lerner said that the team worked an average of at least 12 hours each day
through the three weeks prior to the contest.
WastoidÕs victory was a complete surprise to the team members. ÒIt didnÕt
work reliably in lab. An hour before the competition, [the robot] didnÕt
work right once in ten tries. And then as soon as the competition started,
it worked fine,Ó Lerner said. ÒWe told each other that we are just riding
this luck.Ó
@BodySub:Sanding table helped Wastoid
@Body:Lerner said that the robot did not work prior to the preliminary
round, because the table had just been repainted and was stickier, and made
the calibrations slightly off. Before the rounds started, however,
organizers sanded the table down smooth. Wastoid worked perfectly on this
surface, according to Lerner.
ÒThe best thing É was hearing the crowd. There was one little boy jumping
up and down in the aisles and calling out, ÔWastoid, <\n>Wastoid,Õ Ó Lerner
said.
Wastoid lost only one round, but only because of a loose sensor.
The third-place team of Ellis Chi Õ96, Nimisha V. Mehta Õ96, and Jiang Zhu
Õ96 followed a defensive strategy. Mehta said, ÒWe were trying to get all
the bottles and two foam blocks [on our side] before the other robot comes.
We knocked them into a cage [on our robot]. We pulled the blocks into a
space on the bottom of our robot.Ó
@BodySub:Contest is student run
@Body:6.270 is a completely student-run competition. This yearÕs organizers
were: Matthew L. Domsch Õ94, Pankaj Oberoi G, Karsten P. Ulland Õ94, Sanjay
S. Vakil Õ94, and Anne Wright.
ÒThis year was much harder than other years. It involved a lot more
creativity, and made for different robots,Ó Calderon said.
The variety of robot designs resulted from the greater complexity of the
contest this year, Oberoi said. ÒThere was no simple way to get across the
other personÕs side. The pieces were difficult to pick up. There was no
simple strategy to get a lot of points. You had to really worry about what
the other robot was doing. In past years, it wasnÕt worth it to come across
to the other robotÕs side. This year, we rewarded a robot that could go on
the offensive strategy.Ó
Lerner said, ÒAt lab, everyone was working together, people were helping
each other out. Most people didnÕt consider it a cut-throat competition.
None of us had ever worked so hard in our lives.Ó
Shah said, ÒIt was a great experience because it was so much different from
courses and lectures. Every day we would go there and work and it was
fun.Ó
Mehta said, ÒWe learned teamwork. It was really frustrating at times, when
we didnÕt agree on things, but then everything worked out.Ó


